archives 2009

Going beyond tracks and local data (Ep. VII: Return of the GUI)

Now that we have defined what/whose problem we’re trying to solve, and debated about the implementation details, it would be worth asking why a graphical XMMS2 client would be a good fit.

After all, we have a brand new korving CLI (nycli), isn’t that enough? In a sense it is, but it fills a different niche. GUI applications are good at things that CLI applications aren’t, and vice-versa. So the goal is to exploit the specific advantages of graphical music players.

For instance, even the most hardcore fans of the command-line will admit that the following tasks are easier with a graphical player:

  • Edit a playlist, using mouse selection and drag-and-drop.
  • Browse albums by cover.
  • Organize music manually into playlists or using dynamic collections.

But these are just simple examples that are now expected of any standard graphical music player.

Can’t we get something more exciting?

As Obama taught us, “yes, we can!”

Three main aspects usually poorly supported and under-exploited in music players are powerful tools to:

  • Browse
  • Organize
  • Explore/discover

Continue reading

Gentlemen, start your toolkits (Ep. V: The Flamewar Strikes Back)

Note: tru just blogged about this subject, so I’m adapting my original draft and replying to tru’s post.

All graphical application projects face the dreaded perspective of endless flamewars about technical choices, and XMMS2 clients haven’t been spared:

What language to write the client in? What toolkit to use? What platform to support? Where to put the opening curly brace?

In fact, this freedom of choice seems to always have been one of the major obstacles to the creation of an official GUI client.

At FOSDEM ‘09, perhaps helped by the virtues of IRL discussions (and all the great food & beer), we had a debate about the pros and cons of all possible combinations and came up with a reasonable proposition that should hopefully suit most interested developers in the XMMS2 community.

Continue reading

We need a dream (Ep. IV: A New Hope)

As I said earlier, what’s lacking to make an awesome XMMS2 GUI client is a common vision.

We need a dream!

I have a dream that one day this community will rise up and live out the true meaning of its creed: “when the music is end xmms power of the pc.”

I have a dream that one day on #xmms2, the sons of former GTK+ developers and the sons of former Qt developers will be able to work together on the code of a GUI client.

I have a dream that one day even the state of Microsoft, a state sweltering with the heat of instability, sweltering with the heat of dull interfaces, will be transformed into an oasis of freedom and music.

I have a dream that XMMS2 clients will one day live in a community where they will not be judged by their GUI toolkit but by the content of their user experience.

I have a dream today!

(Kudos to Martin Luther King for the original draft.)

In the end, all we want is an awesome music player.

But do we all share the same definition of what an awesome music player is? Probably not. In fact, I don’t think most of us even knows what an awesome music player is; if there were one, we wouldn’t have to build one, right?

So the goal here is to gather qualities that we expect of such a project, and refine them into a common vision. I won’t start dropping design mockups or fancy feature ideas until we have established what we all want, conceptually.

What I expect of this GUI client, and the vision for the project, is that it should be:

  • Exciting
  • Original
  • Expandable
  • Clearly focused

Continue reading